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» Social Computing: Fundamentals and applications
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SIGECOM
2006
ACM
135views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Finding equilibria in large sequential games of imperfect information
Finding an equilibrium of an extensive form game of imperfect information is a fundamental problem in computational game theory, but current techniques do not scale to large games...
Andrew Gilpin, Tuomas Sandholm
APCHI
1998
IEEE
13 years 12 months ago
Beyond "Couch Potatoes": From Consumers to Designers
The fundamental challenge for computational media is to contribute to the invention and design of cultures in which humans can express themselves and engage in personally meaningf...
Gerhard Fischer
NDSS
2009
IEEE
14 years 2 months ago
SybilInfer: Detecting Sybil Nodes using Social Networks
SybilInfer is an algorithm for labelling nodes in a social network as honest users or Sybils controlled by an adversary. At the heart of SybilInfer lies a probabilistic model of h...
George Danezis, Prateek Mittal
SIGIR
2009
ACM
14 years 2 months ago
Combining audio content and social context for semantic music discovery
When attempting to annotate music, it is important to consider both acoustic content and social context. This paper explores techniques for collecting and combining multiple sourc...
Douglas Turnbull, Luke Barrington, Gert R. G. Lanc...
NETGAMES
2006
ACM
14 years 1 months ago
Telebuddies on the move: social stitching to enhance the networked gaming experience
In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...