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CRITICAL
2005
13 years 12 months ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern
ACMIDC
2010
13 years 11 months ago
A collaborative approach to the design and evaluation of an interactive learning tool for children with special educational need
We have developed an educational software tool (Aprendiendo) to reinforce the learning process of children with special educational needs. This tool makes use of a variety of inte...
Beatriz López-Mencía, David Dí...
EUC
2007
Springer
13 years 11 months ago
GPS-Based Location Extraction and Presence Management for Mobile Instant Messenger
Abstract. Location is the most essential presence information for mobile users. In this paper, we present an improved time-based clustering technique for extracting significant lo...
Dexter H. Hu, Cho-Li Wang
ELPUB
2008
ACM
13 years 11 months ago
African universities in the knowledge economy: a collaborative approach to researching and promoting open communications in high
This paper will describe the informal collaborative approach taken by a group of donor funders and researchers in southern and eastern Africa aimed at consolidating the results an...
Eve Gray, Mark Burke
ESWS
2008
Springer
13 years 11 months ago
Enhancing Workflow with a Semantic Description of Scientific Intent
Abstract. In the e-Science context, workflow technologies provide a problemsolving environment for researchers by facilitating the creation and execution of experiments from a pool...
Edoardo Pignotti, Peter Edwards, Alun D. Preece, N...