In the analysis of criminal behaviour, a combination of biological, psychological and social aspects may be taken into account. Dynamical modelling methods developed in recent year...
This paper provides an overview of creating games for change from within an academic context, focusing specifically on the development of educational computer games for middle scho...
In the research project `Reach', we investigate the potential for new forms of communication and expression to be incorporated dynamically and interactively into the things t...
This paper presents the case of Arinia, a custommade piece of social software with strong similarities to today’s microblogging applications. Arinia has been in use in a medium-...
Multimedia data collections immersed into social networks may be explored from the point of view of varying documents and users characteristics. In this paper, we develop a unifi...