Sciweavers

81 search results - page 4 / 17
» Social Facilitation Effects of Virtual Humans
Sort
View
CHI
2004
ACM
14 years 8 months ago
Connecting with the absent presence: pervasive technology use and effects on community
This research investigates how the pervasive use of technology by an individual in the physical presence of group members affects community level. When technology use occurs, the ...
Lisa Kleinman
WWW
2009
ACM
14 years 8 months ago
Community gravity: measuring bidirectional effects by trust and rating on online social networks
Several attempts have been made to analyze customer behavior on online E-commerce sites. Some studies particularly emphasize the social networks of customers. Users' reviews ...
Yutaka Matsuo, Hikaru Yamamoto
ROMAN
2007
IEEE
220views Robotics» more  ROMAN 2007»
14 years 1 months ago
Embodiment and Human-Robot Interaction: A Task-Based Perspective
— In this work, we further test the hypothesis that physical embodiment has a measurable effect on performance and impression of social interactions. Support for this hypothesis ...
Joshua Wainer, David Feil-Seifer, Dylan A. Shell, ...
GI
2004
Springer
14 years 1 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
ATAL
2010
Springer
13 years 8 months ago
Adaptive expressiveness: virtual conversational agents that can align to their interaction partner
Speakers in dialogue tend to adapt to each other by starting to use similar lexical items, syntactic structures, or gestures. This behaviour, called alignment, may serve important...
Hendrik Buschmeier, Kirsten Bergmann, Stefan Kopp