The dissemination of information in social networks and the relative effect of ICT (Information and Communications Technology) use has long been an interesting area of study in the...
Liaquat Hossain, Kon Shing Kenneth Chung, Shahriar...
Organizations, families, institutions evolve a shared culture and history. In this work, we describe a system to facilitate conversation and storytelling about this collective pas...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirical data is available to assess their players' social experiences. In this p...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
Abstract--The increasing popularity of social media is shortening the distance between people. Social activities, e.g., tagging in Flickr, bookmarking in Delicious, twittering in T...
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...