Today a wide variety of virtual worlds, cities, gaming environments etc. exist and become part of life of their human inhabitants. However, our understanding on how technology infl...
This paper provides an overview of creating games for change from within an academic context, focusing specifically on the development of educational computer games for middle scho...
We consider the problem of inferring the most likely social network given connectivity constraints imposed by observations of outbreaks within the network. Given a set of vertices ...
In this paper we study the connection between sentiment of images expressed in metadata and their visual content in the social photo sharing environment Flickr. To this end, we co...
Stefan Siersdorfer, Enrico Minack, Fan Deng, Jonat...
There is a growing sense that knowledge management, to be most effective, must address questions of knowledge creation and innovation in organisational contexts. Therefore, knowle...