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CSCW
2012
ACM
12 years 4 months ago
Removing gamification from an enterprise SNS
Gamification, the use of game mechanics in non-gaming applications, has been applied to various systems to encourage desired user behaviors. In this paper, we examine patterns of ...
Jennifer Thom-Santelli, David R. Millen, Joan Morr...
CSCW
2000
ACM
14 years 1 months ago
Explaining collaborative filtering recommendations
Automated collaborative filtering (ACF) systems predict a person’s affinity for items or information by connecting that person’s recorded interests with the recorded interests...
Jonathan L. Herlocker, Joseph A. Konstan, John Rie...
CHI
2005
ACM
14 years 9 months ago
Meeteetse: social well-being through place attachment
This paper introduces Meeteetse, a set of technologies designed to facilitate social well-being through place attachment. Meeteetse builds a connection between individual homes an...
Kynthia Brunette, Matthew Eisenstadt, Erik Pukinsk...
IJCIA
2002
137views more  IJCIA 2002»
13 years 8 months ago
Co-Evolution in Social Interactions
An interesting problem which has been widely investigated is under what circumstances will a society of rational agents realize some particular stable situations, and whether they ...
Hiroshi Sato, Akira Namatame
ICMCS
2009
IEEE
153views Multimedia» more  ICMCS 2009»
13 years 6 months ago
Temporal patterns in social media streams: Theme discovery and evolution using joint analysis of content and context
Online social networking sites such as Flickr and Facebook provide a diverse range of functionalities that foster online communities to create and share media content. In particul...
Yu-Ru Lin, Hari Sundaram, Munmun De Choudhury, Ais...