We present a hierarchical model for human activity recognition in entire multi-person scenes. Our model describes human behaviour at multiple levels of detail, ranging from low-le...
— We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on Exponential Random Graph Models (ERGM)...
David Huffaker, Jing (Annie) Wang, Jeffrey William...
This study focuses on exploring Internet literacy and social awareness as antecedents to Internet users’ attitudes towards government surveillance in the Internet environment. P...
With an eye towards design of human-in-the-loop systems, we investigate human decision making in a social context for tasks that require the human to make repeated choices among fi...