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PRIMA
2009
Springer
14 years 1 months ago
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
Abstract. Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in th...
Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori, ...
ATAL
2008
Springer
13 years 10 months ago
A heads-up no-limit Texas Hold'em poker player: discretized betting models and automatically generated equilibrium-finding progr
We present Tartanian, a game theory-based player for headsup no-limit Texas Hold'em poker. Tartanian is built from three components. First, to deal with the virtually infinit...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
AAAI
2006
13 years 10 months ago
On the Difficulty of Modular Reinforcement Learning for Real-World Partial Programming
In recent years there has been a great deal of interest in "modular reinforcement learning" (MRL). Typically, problems are decomposed into concurrent subgoals, allowing ...
Sooraj Bhat, Charles Lee Isbell Jr., Michael Matea...
EUMAS
2006
13 years 9 months ago
OWL-S for Describing Artifacts
Artifacts for Multi-Agent Systems have been defined as runtime entities providing some kind of function or service that agents can fruitfully exploit to achieve their individual o...
Rossella Rubino, Ambra Molesini, Enrico Denti
ATAL
2009
Springer
13 years 9 months ago
Directing Status Messages to Their Audience in Online Communities
In this paper we present the results of our user study about status message sharing on the Social Web. The study revealed the privacy and information noise (sometimes originating f...
Milan Stankovic, Alexandre Passant, Philippe Laubl...