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ACMACE
2005
ACM
14 years 1 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
CHI
2004
ACM
14 years 7 months ago
The participatory design of a sound and image enhanced daily planner for people with aphasia
Aphasia is a cognitive disorder that impairs speech and language. From interviews with aphasic individuals, their caregivers, and speech-language pathologists, the need was identi...
Karyn Moffatt, Joanna McGrenere, Barbara Purves, M...
ACMIDC
2010
13 years 11 months ago
Paper-based multimedia interaction as learning tool for disabled children
The purpose of our research is to support cognitive, motor, and emotional development of severely disabled children in the school context. We designed and implemented a set of nov...
Franca Garzotto, Manuel Bordogna
MHCI
2005
Springer
14 years 28 days ago
Building social discourse around mobile photos: a systemic perspective
Camera phones have been viewed simplistically as digital cameras with poor picture quality while neglecting the utility of the two key functionalities of mobile phones: network co...
Risto Sarvas, Antti Oulasvirta, Giulio Jacucci
DESRIST
2009
Springer
110views Education» more  DESRIST 2009»
14 years 2 days ago
Towards a paradigmatic shift in IS: designing for social practice
The paper elaborates on the theoretical foundation of Information System understood as a field of design science. Revisiting Hevner’s et al. seminal paper [44], we elaborate on ...
Markus Rohde, Gunnar Stevens, Peter Brödner, ...