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CE
2008
94views more  CE 2008»
13 years 7 months ago
Using mobile communication technology in high school education: Motivation, pressure, and learning performance
Motivation and pressure are considered two factors impacting vocational senior high school student learning. New communication technology, especially mobile communication technolo...
Pei-Luen Patrick Rau, Qin Gao, Li-Mei Wu
GI
2009
Springer
13 years 5 months ago
Mobile Camera Gaming: Using Camera Enabled Mobile Phones for Photo Playing
: As the mobile phone's camera is becoming the most widely available consumer tool for media creation it also opens new possibilities for casual and social form of mobile gami...
Kai Kuikkaniemi, Lassi Seppälä
ACL
2011
12 years 11 months ago
Part-of-Speech Tagging for Twitter: Annotation, Features, and Experiments
We address the problem of part-of-speech tagging for English data from the popular microblogging service Twitter. We develop a tagset, annotate data, develop features, and report ...
Kevin Gimpel, Nathan Schneider, Brendan O'Connor, ...
CSCW
1998
ACM
13 years 7 months ago
Community Support for Constructionist Learning
MOOSE Crossing is a text-based virtual reality environment (or “MUD”) designed to be a constructionist learning environment for children ages eight to thirteen. The constructio...
Amy Bruckman
CHI
2010
ACM
14 years 2 months ago
Pensieve: supporting everyday reminiscence
Reminiscing is a valuable activity that people of all ages spontaneously and informally partake in as part of their everyday lives. This paper discusses the design and use of Pens...
S. Tejaswi Peesapati, Victoria Schwanda, Johnathon...