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AAAI
2007
13 years 9 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
CSCW
2006
ACM
13 years 11 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
ATAL
2009
Springer
13 years 11 months ago
Coalitional affinity games
We present and analyze coalitional affinity games, a family of hedonic games that explicitly model the value that an agent receives from being associated with other agents. We pro...
Simina Brânzei, Kate Larson
ATAL
2008
Springer
13 years 9 months ago
iCat: an affective game buddy based on anticipatory mechanisms
In this paper, we study the role of emotions and expressive behaviour in socially interactive characters employed in educational games. More specifically, on how we can use such e...
Iolanda Leite, Carlos Martinho, André Perei...
CHI
2002
ACM
14 years 7 months ago
False prophets: exploring hybrid board/video games
In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. We created a hybrid game tha...
Regan L. Mandryk, Diego S. Maranan