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ICML
2003
IEEE
14 years 8 months ago
AWESOME: A General Multiagent Learning Algorithm that Converges in Self-Play and Learns a Best Response Against Stationary Oppon
A satisfactory multiagent learning algorithm should, at a minimum, learn to play optimally against stationary opponents and converge to a Nash equilibrium in self-play. The algori...
Vincent Conitzer, Tuomas Sandholm
PERCOM
2006
ACM
14 years 7 months ago
Context-Aware Resource Management in Multi-Inhabitant Smart Homes: A Nash H-Learning based Approach
A smart home aims at building intelligence automation with a goal to provide its inhabitants with maximum possible comfort, minimize the resource consumption and thus overall cost...
Nirmalya Roy, Abhishek Roy, Sajal K. Das
ICALT
2006
IEEE
14 years 1 months ago
Mobile Technology and Content Delivery in Education
The purpose of this workshop is to identify various issues that are pertinent to the development and delivery of content in the context of mobile devices. The workshop will focus ...
Rory McGreal, Kinshuk
MM
2005
ACM
118views Multimedia» more  MM 2005»
14 years 29 days ago
Supporting multi-party voice-over-IP services with peer-to-peer stream processing
Multi-party voice-over-IP (MVoIP) services provide economical and natural group communication mechanisms for many emerging applications such as on-line gaming, distance collaborat...
Xiaohui Gu, Zhen Wen, Philip S. Yu, Zon-Yin Shae
SIMUTOOLS
2008
13 years 8 months ago
Snoopy: a tool to design and animate/simulate graph-based formalisms
We sketch the fundamental properties and features of Snoopy, a tool to model and execute (animate, simulate) hierarchical graph-based system descriptions. The tool comes along wit...
Monika Heiner, Ronny Richter, Martin Schwarick