Sciweavers

291 search results - page 14 / 59
» Socially-Aware Network Design Games
Sort
View
CORR
2011
Springer
206views Education» more  CORR 2011»
12 years 11 months ago
A Study of Language Usage Evolution in Open Source Software
: In December of 2010, the new game CityVille achieved 6 million daily active users in just 8 days. Clearly the success of CityVille owes something to the fun gameplay experience i...
Siim Karus, Harald Gall
MM
2010
ACM
167views Multimedia» more  MM 2010»
13 years 7 months ago
Improving online gaming quality using detour paths
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Cong Ly, Cheng-Hsin Hsu, Mohamed Hefeeda
SIGCOMM
2009
ACM
14 years 2 months ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...
ICNP
2002
IEEE
14 years 18 days ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
SIAMCOMP
2010
97views more  SIAMCOMP 2010»
13 years 6 months ago
Designing Network Protocols for Good Equilibria
Designing and deploying a network protocol determines the rules by which end users interact with each other and with the network. We consider the problem of designing a protocol t...
Ho-Lin Chen, Tim Roughgarden, Gregory Valiant