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GAMEON
2003
13 years 10 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
EUROMICRO
2009
IEEE
14 years 26 days ago
Service Redundancy Strategies in Service-Oriented Architectures
Redundancy can improve the availability of components in service-oriented systems. However, predicting and quantifying the effects of different redundancy strategies can be a comp...
Nicholas R. May, Heinz W. Schmidt, Ian E. Thomas
ISPA
2004
Springer
14 years 2 months ago
Performance Evaluation of a Grid Computing Architecture Using Realtime Network Monitoring
This paper integrates the concepts of realtime network monitoring and visualizations into a grid computing architecture on the Internet. We develop a Realtime Network Monitor(RNM) ...
Young-Sik Jeong, Cheng-Zhong Xu
CASES
2004
ACM
14 years 2 months ago
A low power architecture for embedded perception
Recognizing speech, gestures, and visual features are important interface capabilities for future embedded mobile systems. Unfortunately, the real-time performance requirements of...
Binu K. Mathew, Al Davis, Michael Parker
RE
2004
Springer
14 years 2 months ago
Quantifying Non-Functional Requirements: A Process Oriented Approach
In this work, we propose a framework for quantifying non-functional requirements (NFRs). This framework uses quality characteristics of the execution domain, application domain an...
Raquel L. Hill, Jun Wang, Klara Nahrstedt