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» Software Development in a Hardware Simulation Environment
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ACMACE
2009
ACM
13 years 11 months ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier
IEEEMM
2002
134views more  IEEEMM 2002»
13 years 7 months ago
A Middleware Architecture for Open and Interoperable GISs
an abstract model for information sharing and integration and use it to develop an architecture for building open, component-based, interoperable systems. A geographic information ...
Steven H. Wong, Steven L. Swartz, Dilip Sarkar
EMSOFT
2009
Springer
14 years 2 months ago
Adding aggressive error correction to a high-performance compressing flash file system
While NAND flash memories have rapidly increased in both capacity and performance and are increasingly used as a storage device in many embedded systems, their reliability has de...
Yangwook Kang, Ethan L. Miller
CODES
2007
IEEE
14 years 2 months ago
Thread warping: a framework for dynamic synthesis of thread accelerators
We present a dynamic optimization technique, thread warping, that uses a single processor on a multiprocessor system to dynamically synthesize threads into custom accelerator circ...
Greg Stitt, Frank Vahid
CODES
2007
IEEE
14 years 2 months ago
Simultaneous synthesis of buses, data mapping and memory allocation for MPSoC
Heterogeneous multiprocessors are emerging as the dominant implementation approach to embedded multiprocessor systems. In addition to having processing elements suited to the targ...
Brett H. Meyer, Donald E. Thomas