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» Software Development in a Hardware Simulation Environment
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CODES
2001
IEEE
13 years 12 months ago
The TACO protocol processor simulation environment
Network hardware design is becoming increasingly challenging because more and more demands are put on network bandwidth and throughput requirements, and on the speed with which ne...
Seppo Virtanen, Johan Lilius
CGI
1997
IEEE
14 years 14 days ago
The Visorama System: A Functional Overview of a New Virtual Reality Environment
The recent developments in image-based rendering have enabled a representation of virtual environments based on a simulation of panoramas, which we call virtual panoramas. Current...
André Matos, Luiz Velho, Jonas Gomes, Andr&...
MICRO
1995
IEEE
108views Hardware» more  MICRO 1995»
13 years 11 months ago
SPAID: software prefetching in pointer- and call-intensive environments
Software prefetching, typically in the context of numericor loop-intensive benchmarks, has been proposed as one remedy for the performance bottleneck imposed on computer systems b...
Mikko H. Lipasti, William J. Schmidt, Steven R. Ku...
CODES
2006
IEEE
13 years 12 months ago
A unified hardware/software runtime environment for FPGA-based reconfigurable computers using BORPH
This paper presents a hw/sw codesign methodology based on BORPH, an operating system designed for FPGA-based reconfigurable computers (RC's). By providing native kernel suppo...
Hayden Kwok-Hay So, Artem Tkachenko, Robert W. Bro...
WSC
1990
13 years 9 months ago
Model generation issues in a simulation support environment
This paper provides an overview of a simulation support environment and presents a discussion of a number of issues related to the generation of a simulation model. The need for a...
Osman Balci, Richard E. Nance, E. Joseph Derrick, ...