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» Software Development in a Hardware Simulation Environment
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EUROMICRO
2007
IEEE
14 years 2 months ago
SensBution: A Rule-Based Peer-to-Peer Approach for Sensor-Based Infrastructures
Ubiquitous environments facilitate the fast and easy access to users’ physical environments. Ubiquitous environments typically capture users’ presence and activities in a room...
Tom Gross, Thilo Paul-Stueve, Tsvetomira Palakarsk...
FDL
2005
IEEE
14 years 1 months ago
Meta Modelling of Embedded Systems using Active Databases
The development process of embedded systems is characterized by the cooperation of various domains: components of hardware and software have to be considered as well as components...
Dieter Monjau, Mathias Sporer
MM
2000
ACM
217views Multimedia» more  MM 2000»
14 years 16 days ago
Design and implementation of the parallel multimedia file system based on message distribution
The two-layered distributed clustered server architecture consisting of a control server and a group of storage servers has been widely used to support multimedia file systems. Wi...
Seung-Ho Park, Si-Yong Park, Gwang Moon Kim, Ki-Do...
AHS
2007
IEEE
202views Hardware» more  AHS 2007»
13 years 8 months ago
PERPLEXUS: Pervasive Computing Framework for Modeling Complex Virtually-Unbounded Systems
This paper introduces Perplexus, a European project that aims to develop a scalable hardware platform made of custom reconfigurable devices endowed with bio-inspired capabilities...
Eduardo Sanchez, Andrés Pérez-Uribe,...
ECBS
2005
IEEE
179views Hardware» more  ECBS 2005»
14 years 1 months ago
Prototype of Fault Adaptive Embedded Software for Large-Scale Real-Time Systems
This paper describes a comprehensive prototype of large-scale fault adaptive embedded software developed for the proposed Fermilab BTeV high energy physics experiment. Lightweight...
Derek Messie, Mina Jung, Jae C. Oh, Shweta Shetty,...