This paper presents a fundamental law for parallel performance: it shows that parallel performance is not only limited by sequential code (as suggested by Amdahl’s law) but is a...
Good network hardware performance is often squandered by overheads for accessing the network interface (NI) within a host. NIs that support user-level messaging avoid frequent ope...
Tabletop applications cannot display more than a few dozen on-screen objects. The reason is their limited size: tables cannot become larger than arm's length without giving u...
Traditionally, synchronous languages, such as Esterel, have been compiled into hardware, where timing analysis is relatively easy. When compiled into software ? e.g., into sequent...
Lei Ju, Bach Khoa Huynh, Samarjit Chakraborty, Abh...
Computer architects and designers rely heavily on simulation. The downside of simulation is that it is very time-consuming — simulating an industry-standard benchmark on todayâ€...