Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Time synchronization is an essential service in distributed computing and control systems. It is used to enable tasks such as synchronized data sampling and accurate time-offlight...
Thomas Schmid, Zainul Charbiwala, Jonathan Friedma...
Enterprise customers are increasingly adopting MPLS (Multiprotocol Label Switching) VPN (Virtual Private Network) service that offers direct any-to-any reachability among the cust...
Changhoon Kim, Alexandre Gerber, Carsten Lund, Dan...
Digital content is not only stored by servers on the Internet, but also on various embedded devices belonging to ubiquitous networks. In this paper, we propose a content processin...
This paper proposes a new efficient buffer management technique called shift buffering for automatic code synthesis from synchronous dataflow graphs (SDF). Two previous buffer man...