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ATAL
2008
Springer
15 years 6 months ago
Designing human-computer multi-agent collaboration in productive multi-player games
This research explores productive multi-player games as a platform for human-computer agent collaboration. A multiagent perspective is taken to examine the principles of both game...
Wenn-Chieh Tsai, Yuan-Hsiang Lee, Tsung-Hsiang Cha...
DIGRA
2005
Springer
15 years 10 months ago
"Have Fun Working with Our Product!": Critical Perspectives On Computer Game Mod Competitions
This paper suggests that the digital games industry products are not limited to games-related hardware and software or the related spin-off industry products. Further, consumers ...
Olli Sotamaa
SIGCSE
2003
ACM
98views Education» more  SIGCSE 2003»
15 years 10 months ago
Production programming in the classroom
Students in programming courses generally write “toy” programs, even when the size of the assigned projects is large. Programming assignments are written, superficially teste...
Eric E. Allen, Robert Cartwright, Charles Reis
IJDST
2011
117views more  IJDST 2011»
14 years 8 months ago
Integrating Production Automation Expert Knowledge Across Engineering Domains
The engineering of complex production automation systems involves experts from several backgrounds, such as mechanical, electrical, and software engineering. The production automa...
Thomas Moser, Stefan Biffl, Wikan Danar Sunindyo, ...
ATAL
2005
Springer
15 years 10 months ago
AgentSteel: an agent-based online system for the planning and observation of steel production
The steel production of the German company Saarstahl AG, a global respected steel manufacturer, represents a Supply Chain which comprehends several time-critical and highly interf...
Sven Jacobi, Cristián Madrigal-Mora, Esteba...