Queues are commonly used in multithreaded programs for synchronization and communication. However, because software queues tend to be too expensive to support finegrained paralle...
Sanghoon Lee, Devesh Tiwari, Yan Solihin, James Tu...
Abstract. We propose an asynchronous protocol for general multiparty computation with perfect security and communication complexity O(n2 |C|k) where n is the number of parties, |C|...
—The purpose of this paper is to present the linkage of Thetis (a real time multi-vehicles hybrid simulator for heterogeneous vehicles) with a control architecture for the manage...
Freehand sketching has long had appeal as an artistic medium for conceptual design because of its immediacy in capturing and communicating design intent and visual experience. We ...
Nucleos is a new runtime system for ultra-lightweight embedded systems. Central to Nucleos is a dispatcher based on the concept of e threaded code, which enables layers of abstrac...