Sciweavers

1943 search results - page 57 / 389
» Software and higher education
Sort
View
ICALT
2009
IEEE
14 years 2 months ago
Collaboration Support in Argumentation Systems for Education via Flexible Architectures
While argumentation is highly important for humans in many different aspects of life, it is hard to teach large groups to argue. Classic face-to-face approaches, which have shown ...
Frank Loll, Niels Pinkwart
ICALT
2006
IEEE
14 years 1 months ago
Citizenship Education Using Human- and Agent-Based Participatory Gaming Simulation
In this paper, we describe new methodologies for reinforcing the social consensus building of the multicultural coexistence assistance using participatory simulation in civil soci...
Reiko Hishiyama, Toru Ishida
AIIDE
2008
13 years 10 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
HICSS
2003
IEEE
106views Biometrics» more  HICSS 2003»
14 years 28 days ago
Is web-based seminar an effective way of learning in adult education?
The Internet can be used to solve pedagogical problems. To give an example, seminars for crowded courses exceeding a hundred participants would not be possible without web-based a...
Pekka Makkonen
HICSS
1996
IEEE
94views Biometrics» more  HICSS 1996»
13 years 11 months ago
TREAT: Promoting SME Adoption of EDI through Education
Electronic Data Interchange (EDI), an example of an Inter-Organisational System (IOS), has the potential to provide companies with tangible benefits, such as improvements to overa...
Craig M. Parker, Paula M. C. Swatman