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CGO
2008
IEEE
14 years 4 months ago
Program optimization space pruning for a multithreaded gpu
Program optimization for highly-parallel systems has historically been considered an art, with experts doing much of the per
Shane Ryoo, Christopher I. Rodrigues, Sam S. Stone...
CISIS
2008
IEEE
14 years 4 months ago
Supervising Agent Team in an Agent-Based Grid Resource Brokering System - Initial Solution
Currently, we are developing an agent-team based infrastructure for resource brokering and management in Grids. In this note we consider how team is supervised and how mirroring c...
Wojciech Kuranowski, Maria Ganzha, Marcin Paprzyck...
UIST
1998
ACM
14 years 1 months ago
Of Vampire Mirrors and Privacy Lamps: Privacy Management in Multi-User Augmented Environments
We consider the problem of privacy in a 3D multi-user collaborative environment. We assume that information objects are represented by visual icons, and can either be public or pr...
Andreas Butz, Clifford Beshers, Steven Feiner
APL
1993
ACM
14 years 1 months ago
Identification of Parallelism in Neural Networks by Simulation with Language J.
: The problem of a finding of ranging of the objects nearest to the cyclic relation set by the expert between objects is considered. Formalization of the problem arising at it is r...
Alexei N. Skurikhin, Alvin J. Surkan
FSTTCS
1994
Springer
14 years 1 months ago
Finite-State Strategies in Regular Infinite Games
Abstract. This paper surveys work on the synthesis of reactive programs which implement winning strategies in infinite two-person games. The representation of such games by Muller ...
Wolfgang Thomas