The present work presents a cycle-level execution-driven simulator for modern GPU architectures. We discuss the simulation model used for our GPU simulator, based in the concept o...
Abstract. Blast is an automatic verification tool for checking temporal safety properties of C programs. Given a C program and a temporal safety property, Blast statically proves ...
Dirk Beyer, Thomas A. Henzinger, Ranjit Jhala, Rup...
We present and evaluate the TILA-rin GPU microarchitecture for embedded systems using the ATTILA GPU simulation framework. We use a trace from an execution of the Unreal Tournament...
With the increasing emphasis on dependability in complex, distributed systems, it is essential that system development can be done gradually and at different levels of detail. In ...
Einar Broch Johnsen, Olaf Owe, Ellen Munthe-Kaas, ...
In high-level synthesis, pipelined designs are often restricted by the number of memory banks available to the synthesis system. Using multiple memory banks can improve the perfor...