Realtime ray tracing has recently established itself as a possible alternative to the current rasterization approach for interactive 3D graphics. However, the performance of exist...
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
ty of accurately re-creating a mobile networkingAbstract environment in vitro argues for live experiments. On the In this paper we put forth the view that trace other hand, the dif...
The complexity of parallel I/O systems lies in the deep I/O stack with many software layers and concurrent I/O request handling at multiple layers. This paper explores multi-layer...
Virtual caches are employed as L1 caches of both high performance and embedded processors to meet their short latency requirements. However, they also introduce the synonym proble...