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ACMACE
2009
ACM
14 years 3 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
HUMO
2007
Springer
14 years 24 days ago
Articulated Object Registration Using Simulated Physical Force/Moment for 3D Human Motion Tracking
In this paper, we present a 3D registration algorithm based on simulated physical force/moment for articulated human motion tracking. Provided with sparsely reconstructed 3D human ...
Bingbing Ni, Stefan Winkler, Ashraf A. Kassim
INFOCOM
2007
IEEE
14 years 3 months ago
On Optimal MAC Scheduling With Physical Interference
— We propose a general family of MAC scheduling algorithms that achieve any rate-point on a uniform discretelattice within the throughput-region (i.e., lattice-throughputoptimal)...
Yung Yi, Gustavo de Veciana, Sanjay Shakkottai
SIGGRAPH
1991
ACM
14 years 13 days ago
Convolution surfaces
Smoothly blended articulated models are often difficult to construct using current techniques. Our solution in this paper is to extend the surfaces introduced by Blinn [Blinn 1982...
Jules Bloomenthal, Ken Shoemake
FLAIRS
2006
13 years 10 months ago
Annotation of the Complex Terms in Multilingual Corpora
For a long time categorial grammars were regarded as "toys grammars". Indeed, in spite of a very solid theoretical base, categorial grammars remain rather marginal as so...
Ismaïl Biskri, Boubaker Meddeb-Hamrouni, Nico...