In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
In this paper, we present a 3D registration algorithm based on simulated physical force/moment for articulated human motion tracking. Provided with sparsely reconstructed 3D human ...
— We propose a general family of MAC scheduling algorithms that achieve any rate-point on a uniform discretelattice within the throughput-region (i.e., lattice-throughputoptimal)...
Smoothly blended articulated models are often difficult to construct using current techniques. Our solution in this paper is to extend the surfaces introduced by Blinn [Blinn 1982...
For a long time categorial grammars were regarded as "toys grammars". Indeed, in spite of a very solid theoretical base, categorial grammars remain rather marginal as so...