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110
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CGF
2006
132views more  CGF 2006»
15 years 2 months ago
Verification of Physically Based Rendering Algorithms
Within computer graphics, the field of predictive rendering is concerned with those methods of image synthesis which yield results that do not only look real, but are also radiome...
Christiane Ulbricht, Alexander Wilkie, Werner Purg...
122
Voted
ASIAMS
2007
IEEE
15 years 9 months ago
Broadcasting in (n, k)-Arrangement Graph Based on an Optimal Spanning Tree
The tree structure has received much interest as a versatile architecture for a large class of parallel processing applications. Spanning trees in particular are essential tools f...
Jingli Li, Yonghong Xiang, Manli Chen, Yongheng Zh...
114
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AI
1998
Springer
15 years 6 months ago
Sequential Instance-Based Learning
This paper presents and evaluates sequential instance-based learning (SIBL), an approach to action selection based upon data gleaned from prior problem solving experiences. SIBL le...
Susan L. Epstein, Jenngang Shih
113
Voted
ICALT
2008
IEEE
15 years 9 months ago
NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario
This paper presents the adaptation model used in NUCLEO, a pilot e-learning environment that is currently being developed at the Complutense University of Madrid. The NUCLEO syste...
Pilar Sancho, Rubén Fuentes-Fernánde...
138
Voted
DCC
2010
IEEE
15 years 9 months ago
A Flexible Multiple Description Coding Scheme Based on Rateless Codes
The multiple description coding of an independent and identically distributed Gaussian source over bit error channels is considered. A novel practical multiple description coding ...
Ozgun Y. Bursalioglu, Giuseppe Caire