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» Solving Mastermind Using Genetic Algorithms
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AAAI
1998
13 years 10 months ago
Highest Utility First Search Across Multiple Levels of Stochastic Design
Manydesign problems are solved using multiple levels of abstraction, wherea design at one level has combinatorially manychildren at the next level. A stochastic optimization metho...
Louis I. Steinberg, J. Storrs Hall, Brian D. Davis...
CEC
2009
IEEE
14 years 3 months ago
An evaluation of Differential Evolution in software test data generation
— One of the main tasks software testing involves is the generation of the test inputs to be used during the test. Due to its expensive cost, the automation of this task has beco...
Ricardo Landa Becerra, Ramón Sagarna, Xin Y...
ICDM
2009
IEEE
111views Data Mining» more  ICDM 2009»
14 years 3 months ago
A Game Theoretical Model for Adversarial Learning
Abstract—It is now widely accepted that in many situations where classifiers are deployed, adversaries deliberately manipulate data in order to reduce the classifier’s accura...
Wei Liu, Sanjay Chawla
GECCO
2007
Springer
171views Optimization» more  GECCO 2007»
14 years 2 months ago
Toward a better understanding of rule initialisation and deletion
A number of heuristics have been used in Learning Classifier Systems to initialise parameters of new rules, to adjust fitness of parent rules when they generate offspring, and ...
Tim Kovacs, Larry Bull
EOR
2010
87views more  EOR 2010»
13 years 8 months ago
On the system optimum of traffic assignment in M/G/c/c state-dependent queueing networks
-- The classical Wardrop System Optimum (SO) assignment model assumes that the users will cooperate with each other in order to minimize the overall travel costs. The importance of...
Frederico R. B. Cruz, Tom Van Woensel, James MacGr...