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STOC
1994
ACM
168views Algorithms» more  STOC 1994»
13 years 11 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
JMLR
2008
150views more  JMLR 2008»
13 years 7 months ago
Discriminative Learning of Max-Sum Classifiers
The max-sum classifier predicts n-tuple of labels from n-tuple of observable variables by maximizing a sum of quality functions defined over neighbouring pairs of labels and obser...
Vojtech Franc, Bogdan Savchynskyy
SAC
2006
ACM
13 years 7 months ago
Efficient interactive configuration of unbounded modular systems
Interactive configuration guides a user searching through a large combinatorial space of solutions to a system of constraints. We investigate a class of very expressive underlying...
Erik Roland van der Meer, Andrzej Wasowski, Henrik...
IMCSIT
2010
13 years 5 months ago
Efficient Portfolio Optimization with Conditional Value at Risk
The portfolio optimization problem is modeled as a mean-risk bicriteria optimization problem where the expected return is maximized and some (scalar) risk measure is minimized. In ...
Wlodzimierz Ogryczak, Tomasz Sliwinski
IEEEPACT
2009
IEEE
14 years 2 months ago
Soft-OLP: Improving Hardware Cache Performance through Software-Controlled Object-Level Partitioning
—Performance degradation of memory-intensive programs caused by the LRU policy’s inability to handle weaklocality data accesses in the last level cache is increasingly serious ...
Qingda Lu, Jiang Lin, Xiaoning Ding, Zhao Zhang, X...