Sciweavers

163 search results - page 22 / 33
» Solving Simple Stochastic Games
Sort
View
ECCV
2004
Springer
14 years 9 months ago
Decision Theoretic Modeling of Human Facial Displays
We present a vision based, adaptive, decision theoretic model of human facial displays in interactions. The model is a partially observable Markov decision process, or POMDP. A POM...
Jesse Hoey, James J. Little
VC
2008
143views more  VC 2008»
13 years 7 months ago
Example-driven animation synthesis
We introduce an easy and intuitive approach to create animations by assembling existing animations. Using our system, the user needs only to simply scribble regions of interest and...
Yu-Shuen Wang, Tong-Yee Lee
BIRTHDAY
2006
Springer
13 years 11 months ago
Searching in a Maze, in Search of Knowledge: Issues in Early Artificial Intelligence
Abstract. Heuristic programming was the first area in which AI methods were tested. The favourite case-studies were fairly simple toyproblems, such as cryptarithmetic, games, such ...
Roberto Cordeschi
CRYPTO
2000
Springer
149views Cryptology» more  CRYPTO 2000»
14 years 2 days ago
A Cryptographic Solution to a Game Theoretic Problem
In this work we use cryptography to solve a game-theoretic problem which arises naturally in the area of two party strategic games. The standard game-theoretic solution concept for...
Yevgeniy Dodis, Shai Halevi, Tal Rabin
FOSSACS
2003
Springer
14 years 28 days ago
A Game Semantics for Generic Polymorphism
Genericity is the idea that the same program can work at many different data types. Longo, Milstead and Soloviev proposed to capture the inability of generic programs to probe th...
Samson Abramsky, Radha Jagadeesan