An architecture is described for designing systems that acquire and manipulate large amounts of unsystematized, or so-called commonsense, knowledge. Its aim is to exploit to the fu...
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
Users have been demanding information “anytime, anywhere”. The notion of accessing diverse and autonomous information repositories with different APIs is not accepted. This ha...
The paper describes a metaobject architecture for distributed fault tolerant systems. Basically metaobject protocols enables functional objects to be independent from meta-function...
Clusters of commodity machines have become a popular way of building cheap high performance parallel computers. Many of these designs rely on standard Ethernet networks as a syste...
Francis Vaughan, Duncan A. Grove, Paul D. Coddingt...