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VL
1999
IEEE
136views Visual Languages» more  VL 1999»
13 years 11 months ago
Scaling up a "What You See Is What You Test" Methodology to Spreadsheet Grids
Although there has been considerable research into ways to design visual programming environments to improve the processes of creating new programs and of understanding existing o...
Margaret M. Burnett, Andrei Sheretov, Gregg Rother...
CRV
2004
IEEE
226views Robotics» more  CRV 2004»
13 years 11 months ago
Inter-Image Statistics for Scene Reconstruction
We present an approach for inferring complete depth maps from intensity images and sparse depth information. This paper developed prior work which incrementally completes a sparse...
Luz Abril Torres-Méndez, Gregory Dudek, Pau...
UAI
2004
13 years 8 months ago
A Complete Anytime Algorithm for Treewidth
In this paper, we present a Branch and Bound algorithm called QuickBB for computing the treewidth of an undirected graph. This algorithm performs a search in the space of perfect ...
Vibhav Gogate, Rina Dechter
CGF
2008
188views more  CGF 2008»
13 years 7 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
CGF
2008
137views more  CGF 2008»
13 years 7 months ago
The Visual Computing of Projector-Camera Systems
This state-of-the-art report focuses on real-time image correction techniques that enable projector-camera systems to display images onto screens that are not optimized for projec...
Oliver Bimber, Daisuke Iwai, Gordon Wetzstein, Ans...