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» Some Real Experiences in Developing Virtual Environments
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IDEAL
2005
Springer
15 years 9 months ago
Combining Influence Maps and Cellular Automata for Reactive Game Agents
Agents make up an important part of game worlds, ranging from the characters and monsters that live in the world to the armies that the player controls. Despite their importance, a...
Penelope Sweetser, Janet Wiles
103
Voted
OTM
2005
Springer
15 years 9 months ago
Modelling Context Information with ORM
Context-aware applications rely on implicit forms of input, such as sensor-derived data, in order to reduce the need for explicit input from users. They are especially relevant for...
Karen Henricksen, Jadwiga Indulska, Ted McFadden
CCGRID
2006
IEEE
15 years 10 months ago
Actor Provenance Capture With Ganglia
Provenance is generally defined as the documentation of a process that leads to some result, and has long been recognised as being fundamental to the development of problem solvi...
Ian Wootten, Shrija Rajbhandari, Omer F. Rana, Jas...
CORR
2008
Springer
152views Education» more  CORR 2008»
15 years 4 months ago
Characterizing User Mobility in Second Life
In this work we present a measurement study of user mobility in Second Life. We first discuss different techniques to collect user traces and then focus on results obtained using ...
Chi-Anh La, Pietro Michiardi
IWPC
2003
IEEE
15 years 9 months ago
Scaling an Object-Oriented System Execution Visualizer through Sampling
Increasingly, applications are being built by combining existing software components. For the most part, a software developer can treat components as black-boxes. However, for som...
Andrew Chan, Reid Holmes, Gail C. Murphy, Annie T....