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» Some Real Experiences in Developing Virtual Environments
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AI
2008
Springer
15 years 3 months ago
Robust artificial life via artificial programmed death
We propose a novel approach to self-regenerating continuously-operating systems. Such systems provide best-case solutions in security surveillance or decision making centers. We i...
M. M. Olsen, N. Siegelmann-Danieli, Hava T. Siegel...
120
Voted
JSAC
2008
167views more  JSAC 2008»
15 years 3 months ago
DTN: an architectural retrospective
We review the rationale behind the current design of the Delay/Disruption Tolerant Networking (DTN) Architecture and highlight some remaining open issues. Its evolution, from a foc...
Kevin R. Fall, Stephen Farrell
CQRE
1999
Springer
15 years 8 months ago
Electronic Payments: Where Do We Go from Here?
Currently, the Internet and the World Wide Web on-line business is booming, with traffic, advertising and content growing at sustained exponential rates. However, the full potentia...
Markus Jakobsson, David M'Raïhi, Yiannis Tsio...
157
Voted
ARCS
2005
Springer
15 years 9 months ago
Adaptive Object Acquisition
We propose an active vision system for object acquisition. The core of our approach is a reinforcement learning module which learns a strategy to scan an object. The agent moves a...
Gabriele Peters, Claus-Peter Alberts, Markus Bries...
JMM2
2006
146views more  JMM2 2006»
15 years 3 months ago
Probabilistic Algorithms, Integration, and Empirical Evaluation for Disambiguating Multiple Selections in Frustum-Based Pointing
There are a few fundamental pointing-based user interface techniques for performing selections in 3D environments. One of these techniques is ray pointing, which makes selections b...
Greg S. Schmidt, Dennis G. Brown, Erik B. Tomlin, ...