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» Some Real Experiences in Developing Virtual Environments
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CHI
2006
ACM
16 years 4 months ago
Tableau machine: an alien presence in the home
Research in Ambient Intelligence and Ubiquitous Computing has put computational devices into many social settings while leaving intact much of the "task support and informati...
Mario Romero, Zachary Pousman, Michael Mateas
EWSN
2004
Springer
16 years 3 months ago
Lessons from a Sensor Network Expedition
Habitat monitoring is an important driving application for wireless sensor networks (WSNs). Although researchers anticipate some challenges arising in the real-world deployments of...
Robert Szewczyk, Joseph Polastre, Alan M. Mainwari...
IADIS
2004
15 years 5 months ago
Prototype of Cyber Assistant Professor: CAP
To reduce the production cost of 3D-CG educational contents for e-Learning system and to improve the capability of self-learning system, we developed a new self-learning system ba...
Hiroshi Matsuda, Yoshiaki Shindo
QSHINE
2009
IEEE
15 years 10 months ago
Integration of OMF-Based Testbeds in a Global-Scale Networking Facility
PlanetLab is a global scale platform for experimentation of new networking applications in a real environment. It consists of several nodes, offered by academic institutions or co...
Giovanni Di Stasi, Stefano Avallone, Roberto Canon...
GI
2007
Springer
15 years 10 months ago
MR Auto Racing Mixed Reality Game for Public Installation
: Mixed Reality Auto Racing is game for two to four players. The track is built from tangible objects (e. g. little cardboard houses) by the players and can be changed and rebuilt ...
Daniel Cermak-Sassenrath