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» Some Real Experiences in Developing Virtual Environments
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DIGRA
2005
Springer
14 years 1 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
ATAL
2005
Springer
14 years 1 months ago
Optimal status sets of heterogeneous agent programs
There are many situations where an agent can perform one of several sets of actions in responses to changes in its environment, and the agent chooses to perform the set of actions...
Bogdan Stroe, V. S. Subrahmanian, Sudeshna Dasgupt...
3DPVT
2004
IEEE
231views Visualization» more  3DPVT 2004»
13 years 11 months ago
A Variational Analysis of Shape from Specularities using Sparse Data
Looking around in our every day environment, many of the encountered objects are specular to some degree. Actively using this fact when reconstructing objects from image sequences...
Jan Erik Solem, Henrik Aanæs, Anders Heyden
ECCV
2006
Springer
14 years 9 months ago
Enhancing the Point Feature Tracker by Adaptive Modelling of the Feature Support
We consider the problem of tracking a given set of point features over large sequences of image frames. A classic procedure for monitoring the tracking quality consists in requirin...
Anthony Remazeilles, François Chaumette, Si...
TPDS
2008
157views more  TPDS 2008»
13 years 7 months ago
Distributed Localization Using a Moving Beacon in Wireless Sensor Networks
The localization of sensor nodes is a fundamental problem in sensor networks and can be implemented using powerful and expensive beacons. Beacons, the fewer the better, can acquire...
Bin Xiao, Hekang Chen, Shuigeng Zhou