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» Some Real Experiences in Developing Virtual Environments
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GI
1997
Springer
13 years 11 months ago
Persistent Object Systems: From Technology to Market
Abstract. This text describes how persistent object system technology developed in European basic research is being used by a small German startup software company to realize innov...
Andreas Gawecki, Florian Matthes, Joachim W. Schmi...
BMCBI
2010
124views more  BMCBI 2010»
13 years 7 months ago
GPFrontend and GPGraphics: graphical analysis tools for genetic association studies
Background: Most software packages for whole genome association studies are non-graphical, purely text based programs originally designed to run with UNIX-like operating systems. ...
Steffen Uebe, Francesca Pasutto, Mandy Krumbiegel,...
ANLP
1994
101views more  ANLP 1994»
13 years 9 months ago
Sublanguage Engineering In The Fog System
FoG currently produces bilingual marine and public weather forecasts at several Canadian weather offices. The system is engineered to reflect "good professional style" a...
Richard I. Kittredge, Eli Goldberg, Myunghee Kim, ...
AIIDE
2008
13 years 10 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
CVPR
2005
IEEE
14 years 9 months ago
Graph Embedding: A General Framework for Dimensionality Reduction
In the last decades, a large family of algorithms supervised or unsupervised; stemming from statistic or geometry theory have been proposed to provide different solutions to the p...
Shuicheng Yan, Dong Xu, Benyu Zhang, HongJiang Zha...