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» Some Real Experiences in Developing Virtual Environments
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DEBU
2008
71views more  DEBU 2008»
13 years 9 months ago
User Experiences and Impressions of Recommenders in Complex Information Environments
We studied how actual users find items of interest in today's complex, recommender-rich information environments, what role recommenders play in it, and if recommenders incre...
Juha Leino, Kari-Jouko Räihä
AFRIGRAPH
2003
ACM
14 years 2 months ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers
EUROSYS
2009
ACM
14 years 6 months ago
Tralfamadore: unifying source code and execution experience
Program source is an intermediate representation of software; it lies between a developer’s intention and the hardware’s execution. Despite advances in languages and developme...
Geoffrey Lefebvre, Brendan Cully, Michael J. Feele...
RITA
2002
110views more  RITA 2002»
13 years 8 months ago
Modeling and Rendering of Real Environments
The use of detailed geometric models is a critical factor for achieving realism in most computer graphics applications. In the past few years, we have observed an increasing deman...
Wagner Toledo Corrêa, Manuel M. Oliveira, Cl...
SIGGRAPH
2000
ACM
14 years 1 months ago
Non-photorealistic virtual environments
We describe a system for non-photorealistic rendering (NPR) of virtual environments. In real time, it synthesizes imagery of architectural interiors using stroke-based textures. W...
Allison Klein, Wilmot Li, Michael M. Kazhdan, Wagn...