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» Some Real Experiences in Developing Virtual Environments
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CW
2005
IEEE
14 years 2 months ago
Agent Models for Dynamic 3D Virtual Worlds
Agents are systems capable of perceiving their environment through sensors, reasoning about their sensory input using some characteristic reasoning process and acting in their env...
Mary Lou Maher, Kathryn Elizabeth Merrick
CORR
2010
Springer
75views Education» more  CORR 2010»
13 years 9 months ago
Extended Range Telepresence for Evacuation Training in Pedestrian Simulations
Abstract: In this contribution, we propose a new framework to evaluate pedestrian simulations by using Extended Range Telepresence. Telepresence is used as a virtual reality walkin...
Antonia Pérez Arias, Uwe D. Hanebeck, Peter...
UIST
2010
ACM
13 years 7 months ago
TwinSpace: an infrastructure for cross-reality team spaces
We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support dee...
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon ...
IPSN
2005
Springer
14 years 2 months ago
Experiences and directions in pushpin computing
— Over the last three years we have built and experimented with the Pushpin Computing wireless sensor network platform. The Pushpin platform is a tabletop multihop wireless senso...
Joshua Lifton, Michael Broxton, Joseph A. Paradiso
RAID
2005
Springer
14 years 2 months ago
Virtual Playgrounds for Worm Behavior Investigation
To detect and defend against Internet worms, researchers have long hoped to have a safe convenient environment to unleash and run real-world worms for close observation of their in...
Xuxian Jiang, Dongyan Xu, Helen J. Wang, Eugene H....