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» Some Real Experiences in Developing Virtual Environments
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TVCG
2012
185views Hardware» more  TVCG 2012»
13 years 5 months ago
Tuning Self-Motion Perception in Virtual Reality with Visual Illusions
—Motion perception in immersive virtual environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel dista...
Gerd Bruder, Frank Steinicke, Phil Wieland, Markus...
102
Voted
ICMI
2000
Springer
190views Biometrics» more  ICMI 2000»
15 years 7 months ago
Virtual Mouse - Inputting Device by Hand Gesture Tracking and Recognition
In this paper, we develop a system to track and recognize hand motion in nearly real time. An important application of this system is to simulate mouse as a visual inputting device...
Changbo Hu, Lichen Liang, Songde Ma, Hanqing Lu
CORR
2007
Springer
122views Education» more  CORR 2007»
15 years 3 months ago
Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games
A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synt...
Magnus Boman, Stefan J. Johansson
139
Voted
CHI
1999
ACM
15 years 7 months ago
Bridging Strategies for VR-Based Learning
A distributed immersive virtual environment was deployed as a component of a pedagogical strategy for teaching third grade children that the Earth is round. The displacement strat...
Thomas G. Moher, Andrew E. Johnson, Stellan Ohlsso...
ICMCS
2006
IEEE
123views Multimedia» more  ICMCS 2006»
15 years 9 months ago
Experiences with High Definition Interactive Video Conferencing
We review the design and implementation of UltraGrid, a new high definition video conferencing system, and present some experimental results. UltraGrid was the first system to s...
Ladan Gharai, Tom Lehman, Alvaro Saurin, Colin Per...