To animate a character, a number of poses are displayed in quick succession in order to create the illusion of motion. For most real-time applications, such as games, the pose upd...
Rachel McDonnell, Fiona N. Newell, Carol O'Sulliva...
— This paper proposes a behaviour-based approach for the motion control problem of sustainable and compliant Four-Wheel-Steering robots. Each wheel is considered to be an indepen...
This paper presents a software framework, called Collaborator, to provide a shared work-space supporting the activities of virtual teams. This system exploits seamless integration ...
The vision of a "3D Web" as a combination of massive online virtual environments and today's WWW currently attracts a lot of attention. While it provides a multitude...
The process which enables virtual objects to mimic their real world counterparts is known as realistic rendering in haptics. Realistic sensations could relate to any spatial featu...