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DAGM
2003
Springer
14 years 29 days ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
ICS
2003
Tsinghua U.
14 years 29 days ago
Inferential queueing and speculative push for reducing critical communication latencies
Communication latencies within critical sections constitute a major bottleneck in some classes of emerging parallel workloads. In this paper, we argue for the use of Inferentially...
Ravi Rajwar, Alain Kägi, James R. Goodman
ISAAC
2003
Springer
141views Algorithms» more  ISAAC 2003»
14 years 28 days ago
Quasi-optimal Arithmetic for Quaternion Polynomials
Abstract. Fast algorithms for arithmetic on real or complex polynomials are wellknown and have proven to be not only asymptotically efficient but also very practical. Based on Fas...
Martin Ziegler
ICPP
2002
IEEE
14 years 21 days ago
Software Caching using Dynamic Binary Rewriting for Embedded Devices
A software cache implements instruction and data caching entirely in software. Dynamic binary rewriting offers a means to specialize the software cache miss checks at cache miss t...
Chad Huneycutt, Joshua B. Fryman, Kenneth M. Macke...
MICRO
2002
IEEE
127views Hardware» more  MICRO 2002»
14 years 20 days ago
DELI: a new run-time control point
The Dynamic Execution Layer Interface (DELI) offers the following unique capability: it provides fine-grain control over the execution of programs, by allowing its clients to obse...
Giuseppe Desoli, Nikolay Mateev, Evelyn Duesterwal...