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NETGAMES
2005
ACM
14 years 1 months ago
A distributed event delivery method with load balancing for MMORPG
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumot...
ATVA
2005
Springer
111views Hardware» more  ATVA 2005»
14 years 1 months ago
Model Checking Prioritized Timed Automata
Abstract. Priorities are often used to resolve conflicts in timed systems. However, priorities are not directly supported by state-of-art model checkers. Often, a designer has to ...
Shang-Wei Lin, Pao-Ann Hsiung, Chun-Hsian Huang, Y...
CIS
2005
Springer
14 years 1 months ago
Moving Block Sequence and Organizational Evolutionary Algorithm for General Floorplanning
⎯A new nonslicing floorplan representation, the moving block sequence (MBS), is proposed in this paper. Our idea of the MBS originates from the observation that placing blocks on...
Jing Liu, Weicai Zhong, Licheng Jiao
WSTST
2005
Springer
14 years 1 months ago
Soft Modeling of Group Dynamics and Behavioral Attributes
: Social networks, religion and culture of human beings play a major role in the day-to-day activities performed by each individual in group oriented missions. The aggregation and ...
Soumya Banerjee, Ajith Abraham, Sang-Yong Han, P. ...
PADS
2004
ACM
14 years 1 months ago
The Effect of Detail on Ethernet Simulation
An important question for network simulation is what level of detail is required to obtain a desired level of accuracy. While in some networks, the level of detail is an open rese...
Alefiya Hussain, Aman Kapoor, John S. Heidemann