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SIGCSE
2008
ACM
96views Education» more  SIGCSE 2008»
13 years 8 months ago
The mystery of "b : = (b = false)"
This paper describes some unusual patterns that emerged from a statistical analysis of the 1988 Advanced Placement Exam in Computer Science. Most multiple-choice questions on the ...
Stuart Reges
AGI
2008
13 years 10 months ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty
ICMCS
2006
IEEE
124views Multimedia» more  ICMCS 2006»
14 years 2 months ago
On the Potential of Incorporating Knowledge of Human Visual Attention into Cbir Systems
Content-based image retrieval (CBIR) systems have been actively investigated over the past decade. Several existing CBIR prototypes claim to be designed based on perceptual charac...
Oge Marques, Liam M. Mayron, Gustavo B. Borba, Hum...
TRANSCI
2010
104views more  TRANSCI 2010»
13 years 3 months ago
Equilibrium Results for Dynamic Congestion Games
Consider the following game. Given a network with a continuum of users at some origins, suppose that users wish to reach specic destinations, but that they are not indierent to the...
Frédéric Meunier, Nicolas Wagner
JETAI
2000
302views more  JETAI 2000»
13 years 8 months ago
Consciousness, intentionality and intelligence: some foundational issues for artificial intelligence
: We present three fundamental questions concerning minds. These are about consciousness, intentionality and intelligence. After we present the fundamental framework that has shape...
Murat Aydede, Guven Guzeldere