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EGPGV
2004
Springer
214views Visualization» more  EGPGV 2004»
15 years 7 months ago
Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters
We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object ...
Magnus Strengert, Marcelo Magallón, Daniel ...
101
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PERCOM
2011
ACM
14 years 5 months ago
Distributed context-aware visualization
—We present a visualization framework integrated in a context-aware system that uses a common underlying stream processing middleware for tight integration of data accessing, pro...
Harald Sanftmann, Nazario Cipriani, Daniel Weiskop...
IPPS
2003
IEEE
15 years 7 months ago
A Divided-Screenwise Hierarchical Compositing for Sort-Last Parallel Volume Rendering
In this work, to render at least 5123 voxel volumes in real-time, we have developed a sort-last parallel volume rendering method for distributed memory multiprocessors. Our sort-l...
Fumihiko Ino, Tomomitsu Sasaki, Akira Takeuchi, Ke...
PVG
2003
IEEE
212views Visualization» more  PVG 2003»
15 years 7 months ago
SLIC: Scheduled Linear Image Compositing for Parallel Volume Rendering
Parallel volume rendering offers a feasible solution to the large data visualization problem by distributing both the data and rendering calculations among multiple computers con...
Aleksander Stompel, Kwan-Liu Ma, Eric B. Lum, Jame...
EGPGV
2004
Springer
153views Visualization» more  EGPGV 2004»
15 years 7 months ago
Memory-Savvy Distributed Interactive Ray Tracing
Interactive ray tracing in a cluster environment requires paying close attention to the constraints of a loosely coupled distributed system. To render large scenes interactively, ...
David E. DeMarle, Christiaan P. Gribble, Steven G....