Unstructured tetrahedral grids are a common data representation of three-dimensional scalar fields. For convex unstructured meshes efficient rendering methods are known. For conca...
A visibility algorithm for triangulated panoramas is proposed. The algorithm can correctly resolve the visibility without making use of any depth information. It is especially usef...
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...
In this paper, we propose a new feature selection criterion. It is based on the projections of data set elements onto each attribute. The main advantages are its speed and simplici...
Hierarchical clustering is used widely to organize data and search for patterns. Previous algorithms assume that the body of data being clustered is fixed while the algorithm runs...
H. Van Dyke Parunak, Richard Rohwer, Theodore C. B...