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SI3D
2003
ACM
14 years 2 months ago
Perceptually guided simplification of lit, textured meshes
We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
NEUROSCIENCE
2001
Springer
14 years 1 months ago
Recurrent Long-Range Interactions in Early Vision
Abstract. A general principle of cortical architecture is the bidirectional flow of information along feedforward and feedback connections. In the feedforward path, converging con...
Thorsten Hansen, Wolfgang Sepp, Heiko Neumann
EMMCVPR
1999
Springer
14 years 1 months ago
A New Algorithm for Energy Minimization with Discontinuities
Many tasks in computer vision involve assigning a label (such as disparity) to every pixel. These tasks can be formulated as energy minimization problems. In this paper, we conside...
Yuri Boykov, Olga Veksler, Ramin Zabih
VISUALIZATION
1999
IEEE
14 years 1 months ago
Rendering on a Budget: A Framework for Time-Critical Rendering
We present a technique for optimizing the rendering of highdepth complexity scenes. Prioritized-Layered Projection (PLP) does this by rendering an estimation of the visible set fo...
James T. Klosowski, Cláudio T. Silva
ICPP
1998
IEEE
14 years 1 months ago
MPEG-4 Based Interactive Video using Parallel Processing
MPEG-4 which is currently being developed by MPEG (Moving Pictures Experts Group), is poised to become a standard for supporting current and emerging interactive multimedia applic...
Yong He, Ishfaq Ahmad, Ming L. Liou