We describe an algorithm for manipulating the temporal resolution of a video in real time, contingent upon the viewer’s direction of gaze. The purpose of this work is to study t...
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
As we continue to evolve into large-scale parallel systems, many of them employing hundreds of computing engines to take on mission-critical roles, it is crucial to design those s...
Yanyong Zhang, Mark S. Squillante, Anand Sivasubra...
Abstract. This paper proposes a neuronal-based solution to active visual search, that is, visual search for a given target in displays that are too large in spatial extent to be in...
Andrei Zaharescu, Albert L. Rothenstein, John K. T...
The extraction of planar sections from volume images is the most commonly used technique for inspecting and visualizing anatomic structures. We propose to generalize the concept o...
Laurent Saroul, Sebastian Gerlach, Roger D. Hersch