Defining suitable features for environmental sounds is an important problem in an automatic acoustic scene recognition system. As with most pattern recognition problems, extracti...
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
In this paper we present an efficient data structure and algorithms for GPU ray tracing of secondary effects like reflections, refractions and shadows. Our method extends previo...
We introduce a meshless hierarchical representation for solving light transport problems. Precomputed radiance transfer (PRT) and finite elements require a discrete representation...
Jaakko Lehtinen, Matthias Zwicker, Emmanuel Turqui...
Bottom-up segmentation tends to rely on local features. Yet, many natural and man-made objects contain repeating elements. Such structural and more spread-out features are importa...